People often say they hate 'Tutorial Levels', do you?
a future's Blog.
By: Andreas Katsouris
Since the beginning of gaming there always been a tutorial level for obvious reasons. Like it or not the industry had to go through developing this part of gaming experience to help the player acknowledge the flow and start to fit into the story as well as mechanics. This is probably the most 'boring' thing that gamers have to note about their own gaming experience. Not necessarily everyone hates the beginning of the game which is mainly the tutorial level(s). But the reasons vary on their confidence on learning while playing and individual ability to discover something new.
Mostly people don't mind going through tutorial levels even though it means 'wasting' one or two hours of their game-play, they are the ones who understand the importance of the guide's existence and know how difficult it would be to play the game without one. Of course this depends on the difficulty of the mechanics of the game as well as if it's a new one or it has a pre-sequel which is likely to have the same game-play/mechanics. Also those kind of people are the ones that are not satisfied by just killing people and complete the main story. They are likely people who are going to choose one game from a huge variety of options just because it suits them and they find interesting. They want to learn about the game, reach every possible information through the game and sometimes even outside it. Learn about the company that made the game and the lore that is not included in-game.
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Fig.01
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Even though not everyone is going to agree, the biggest amount of players prefer short,quick and simple tutorial levels or even none. That's probably because of the way that the game makes them feel and the wait they had to go through to play the game. Everyone has that one guy in their family or friends who likes to read instruction and he is often called the slow-guy. We always have him read everything and then roughly explain the rules to us so we can go straight to play. The gaming experience is something that let's your dreams come to life and make you encounter a lot of circumstances and worlds you would never dream of. It makes you want to jump in and experience everything, forget about reality. It's like living one of your dreams you had earlier this morning just for a few days. So why do you have to forcefully deal with the pilot of the 'dream express' just before you reach your destination? Most people want to get the basic knowledge of world and the differences from our world and just start playing. You are going to fail, die, lose, and get angry. So what? This is the game and that's the element that makes it different from real life. You lose, you learn. You die, you re-spawn. You fail, you understand. You get angry, you experience the joy of happiness when you beat that part. This is what gamers are looking for and this is the spirit that people who don't play games can't understand. This is why the Gamer's army is always going to be united. Why wait for a game for two years just to get 10 hours of gameplay before you finish the game and 1 out of those 10 hours is tutorial? There has to be a different way.
Tutorial levels are mostly ineffective and uninteresting to gamers. The world of gaming needs a rough change or a couple of adjustments to how they make their tutorials. This is something that is going to change the way video games start. It could possibly include a measurement of the length of the tutorials or to rearrange the way players get their information, making it possible for the information to somehow follow the player through the main story so they can ask or get help whenever they need to rather than just make them feel they are wasting their time.
People want something short, sweet and straight to the point.
- Fig.01 (Stefan Sasse - 8/1/2013)